Although first postulated in 1912, and a staple of science fiction, volumetric displays are still not widely used in everyday life. There are numerous potential markets for volumetric displays with uses cases including Medical Imaging, Mining, Education, Advertising, Simulation, Video Gaming, Communication and Geophysical visualisation. When compared to other 3D Visualisation tools such as Virtual Reality, Volumetric Displays offer an inherently different mode of interaction, with the ability for a group of people to gather around the display and interact in a natural and sociable manner, without first having to put on 3D Glasses or other head gear. 3D objects rendered within a Volumetric Display can have characteristics that are the same as real-world objects, including focal depth, motion parallax ( the ability of the display to be viewed from any direction from multiple people at the same time, with each person having their own unique view) , and vergence ( the ability of human eye to focus on an object with the head is tilted

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